Scratch is a visual event-driven programming environment designed for children and adolescents. Scratch is the door to the world of "big programming" and the Scratch Olympiad brings together the most talented future developers and innovators.
All Sinnott students who are 7 years or older can participate in a free programming contest called the Scratch Olympiad.
The first contest stage is the US National Scratch Olympiad and the national stage winners will qualify for the International Scratch Olympiad.
All Sinnott students who are 7 years or older can participate in a free programming contest called the Scratch Olympiad.
The first contest stage is the US National Scratch Olympiad and the national stage winners will qualify for the International Scratch Olympiad.
US National Scratch Olympiad
Students can participate in one nomination (category) for their age or older if they choose in the US National Scratch Olympiad.
The projects can be done on MIT Scratch or on RobboScratch.
Scratch Nominations/Categories
For all RobboScratch nominations, the participants are divided into 4 age groups:
RobboScratch Nominations/Categories
The projects can be done on MIT Scratch or on RobboScratch.
Scratch Nominations/Categories
- "My world" (For 7 - 8 year old)
- The project is an animated story - it must be made in the Scratch programming environment. The participant chooses an object of observation or research from the surrounding world, comes up with an entertaining plot and creates an animated story.
- Topics may vary, for example: my family, my toys, my pet, my home, my friends, etc.
- "My book" (For 9 - 10 year old)
- The project is a voiced animated story - must be made in the Scratch programming environment.
- The participant chooses a favorite work of a writer or poet and retells the story through animation.
- The participant can take on the role of the author of the work and present the voiced animated story of his own composition.Projects of participants of 11-12 year old are accepted for participation in the nomination.
- "Know All" (For 11 - 12 year old)
- The project is a computer game quiz - must be made in the Scratch programming environment.
- The participant chooses one of the subject/interdisciplinary areas: "Mathematics", "History", "Robotics", etc., comes up with a tutorial plot, creates characters that play the role of the quiz hosts, makes up different types of questions, programs a counter of correct/wrong answers.
- "Games" (For 13 - 14 year old)
- The project is a computer game - must be carried out in the Scratch programming environment.
- The participant can come up with a new game or take as a basis the plots of famous computer games.
- The game should be a complete project, understandable to a beginner. The game must have at least three parts: the beginning, the game period, the end of the game.
- "STREAM-project" (For 15 - 18 year old)
- The project is an electronic educational resource - must be carried out in the Scratch programming environment.
- STREAM-project within the framework of the U.S. national stage of the Scratch Olympiad 2024 is an electronic educational resource created at the junction of Science, Technology, Robotics, Engineering, Art, Mathematics. The participant can choose to develop: an interactive model of a real process or phenomenon, a simulator with diagnostics of a user skill, a training quest, etc.
- "Scratch School" (For 18 year old and older)
- The project is an electronic educational resource - a pedagogical project implemented in the Scratch programming environment.
- The pedagogical project within the framework of the U.S. national stage of the Scratch Olympiad 2024 is an electronic educational resource created on a random topic. Participant can choose to develop: interactive (imitating with feedback) model of a real object, process or phenomenon, simulator with diagnostics of user skill, training quest, training game, etc. In the content of an e-learning resource, participants should clearly demonstrate the essence of the learning elements being studied. The project should be educational in nature, teaching the user some knowledge (subject matter) and skills.
For all RobboScratch nominations, the participants are divided into 4 age groups:
- 7-10 year old
- 11-14 year old
- 15-18 year old
- 18 and older.
RobboScratch Nominations/Categories
- "Control center"
- The project is using ROBBO Lab as a control panel with a set of sensors and output devices for simulation of the physical world in the RobboScratch environment.
- A virtual world with ROBBO Lab can be a smart system for resource saving (switching off electricity consumption when the door is closed, lowering the room temperature when no one is present, etc.). The project can perform process automation, research activities, and improve the quality of life of people with disabilities. For example, an automation system for watering plants, blocking the airlock of a spaceship, adjusting holders and furniture to help people with disabilities, using environmental parameters for weather observation and forecasting, etc.
- Any influence on sensors or buttons of the ROBBO Lab simulates physical environmental factors and can affect the behaviour of virtual objects in the RobboScratch environment. The ROBBO Lab's output devices - red, yellow, green, white LEDs and a speaker can be used as indicators of changes in the real and virtual worlds.
- For the younger age group "7-10 year old", events can take place in real or fairy tale settings.
- For age groups "11-14 year old" and "15-18 year old" it could be a smart house project, a smart farm, a spaceship, an excavator cab, a rehabilitation center, etc.
- For the older age group "18 and older" the choice of project topic is determined by their professional tasks.
- Main equipment: ROBBO Lab.
- Auxiliary equipment (optional): ROBBO Sensors for Lab, ROBBO Electronics education kit and/or any handy materials for creativity
- "Mobile robot"
- Within the nomination, participants are divided into 4 age groups: 7-10 year old, 11-14 year old, 15-18 year old and 18 and older.
- The project is using ROBBO Robot kit as a device capable of moving according to a preset algorithm, flashing indicators, shining a torch, changing its movement depending on the environment and sensor readings, and performing useful work with the help of a gripper or other modifications.
- The wheeled robot can recognize the world around it, can deliver cargo, can get out of rubble or put out a fire.
- For the younger age group "7-10 year old", events can take place in real or fairy tale settings.
- For age groups "11-14 year old" and "15-18 year old" it could be an engineering task to create a specialised robot assistant for solving everyday, professional or research tasks. Examples of tasks are: cleaning, cooking, searching for things, putting out fires, searching for criminals, guarding objects, exploring and protecting nature, etc.
- For the older age group "18 and older" the choice of project topic is determined by their professional tasks.
- Main equipment: ROBBO Robot kit.
- Auxiliary equipment (optional): ROBBO Expansion pack for Robot kit, ROBBO Electronics education kit and/or any handy materials for creativity.
- "ROBBO team"
- Nomination suggests a shared usage of ROBBO Robot kit and ROBBO Lab.
- In the RobboScratch it is possible to connect both ROBBO Robot kit and ROBBO Lab at the same time. It is possible to program the sharing of data from the sensors of the ROBBO Robot kit and the ROBBO Lab, and the sharing of output devices is possible. For example: if the ROBBO Robot kit encounters an obstacle, the ROBBO Lab lights up red and sounds a speaker alarm, or the power of the ROBBO Robot kit's motors can be adjusted using the ROBBO Lab potentiometer.
- For the younger age group "7-10 year old", events can take place in real or fairy tale settings.
- For age groups "11-14 year old" and "15-18 year old" it could be, for example, smart house + robot guard, smart farm + robot waterer, spaceship + cargo module, excavator cab + truck, rehabilitation centre + patient transport vehicle, etc.
- For the older age group "18 and older" the choice of project topic is determined by their professional tasks.
- Main equipment: ROBBO Robot kit and ROBBO Lab.
- Auxiliary equipment (optional): ROBBO Sensors for Lab, ROBBO Expansion pack for Robot kit, ROBBO Electronics education kit and/or any handy materials for creativity.
International Scratch Olympiad
The US national stage winners will qualify for the International Scratch Olympiad.
Please refer the following competition pages for competition task samples from previous years.
Please refer the following competition pages for competition task samples from previous years.